

Do you dock at a vessel that’s deadlier than the alternative, but offers greater reward? Or, do you take the easy road and settle for a handful of wares? Wares will vary from vessel to vessel some housing more fuel and food than others, and others housing more ammo and resources on the flip-side. This is further compounded by the fact that you typically always have more than one route you can take. The map does a good job at telling you what each vessel houses, ensuring that you have some flexibility as far as choice is concerned. Though, pirates and beings roam the Sargasso Nebula too, meaning there’s always a chance your paths will cross.

You’re always in control of where you go, so you can indeed attempt to avoid these dangers for the most part. On top of that, you’ll contend with the likes of wormholes, DNA-altering space beings, minefields, and more besides. If that happens, they’ll dock at whatever vessel you dock at next, and will then rush at you to take you down. Space pirates patrol the Sargasso Nebula too, and will pursue you if you cross their path. That being said, there’s more to the Sargasso Nebula than meets the eye, and things tend to get more hectic deeper in. Thankfully, the amount of food and fuel you can pick up on your journey is usually substantial, so this rarely ever becomes an issue. Making a jump without food will slowly chip away at your health, whereas making a jump without any fuel will see your journey taking a lot longer than it should – consuming more food than normal. Should you attempt movement without the required resources, you’ll suffer for it. Every move costs one of each, so it pays off to ensure that you’re stocked up before you make any jumps. You’ll need resources to move through it, namely the food and fuel gathered from your journey so far. This map is served as an interconnected web of wasted vessels and abandoned wares. The Sargasso Nebula has several depths, with each depth proving more deadly than the last harsher enemies, larger vessels, and so forth. The game’s space-map is relatively big, and it’s here where you’ll decide where to go and what to do. The Sargasso Nebula is a perilous waste, one that’s chock-full of danger and opportunity of equal measure, and it falls to you to raid, kill, and plunder to bolster you chances of survival. You’ll take on the role of a randomly selected prisoner that’s unwillingly been sent on a mission to aid the Void Ark a sizable spacecraft that’s become entangled in the deadly Sargasso Nebula.

The game serves itself as a first-person shooter, one that comes with a fairly interesting space-based premise. Included is a video of the achievement run below.Void Bastards isn’t half bad, I’ll give it that much. The image below is of the arena with the heart and the initial shields being up. Once the heart is truly defeated, exit the level quickly to earn the achievement. There are quite a lot of jetpack foes to recharge your arm cannon in this fight as well. The 3 segments of this achievement will be the 1st time damaging the heart, then destroying 4 generators for the shields, then finally taking it down once and for all. However, as soon as the last node for the initial shield is destroyed, the timer will start when the heart is able to be damaged (when the large health bar appears above your screen). The first four parts (activate the portal, start the process, kill all the enemies, take down shields) have no time limit, so take your own pace. In the Conscience level, the final boss has multiple stages to go through in order to be defeated. Highly recommend equipping the Meta Grenade Cannon for this achievement, playing on Cold Steel difficulty will help immensely as it has infinite slow-mo.
VOID BASTARDS ACHIEVEMENTS FREE
So feel free to go back to older stages to try and beat the previous score, complete challenges or test out different mutators/weapons on a map.
VOID BASTARDS ACHIEVEMENTS DRIVER
Most of the Arm Cannons like the Impact Driver or Meta Grenade Cannon are only unlocked from completing challenges per level (such as 5 headshots or 3 kills in one dive). Mutators, weapons and stages are all unlocked by leveling up (indicated by the level requirement next to the weapon, mutator or map. Also, certain mutators have a multiplier for the overall score such as Warrior Monk is 1.5x the total score, while Big Head will be cut the score in half. There are mutators that will change how the game plays, enemies spawn, and either buffs or debuffs to Steel. Experience points towards the next level are only earned upon completion of the stage (based on the score), so any deaths will force a restart of both level and score. These achievements are only earned through the Firefight mode, a score attack game mode that allows you to replay stages that is all about clearing them out in style and speed.
